
OLD pencil sketchwork that I still like, of my orc warlock, Bitraku, and her black drake, Malvad
My old pencil stuff looks better than my new digital stuff 😐

OLD pencil sketchwork that I still like, of my orc warlock, Bitraku, and her black drake, Malvad
My old pencil stuff looks better than my new digital stuff 😐

These are Alkrenon’s current, and only visible, scars. He acquired them during the Kamil’s coup by Luri, she had dig her nails into his cheeks and clawed down. Ouch. But psh! He’s playing it cool.
He has his hair down too

More draenei dudes? More draenei dudes.
This was part of a Wyrmrest Accord art trade with Shardeye, like I think two years ago?

Mikaeel, the paladin on your left, and my hunter on the right, Alkrenon. Brothers. Yes, they’re related.
Smoking may not a common habit amongst Draenei and Mikaeel does not approve. Bad big brother, Alkrenon. This is what happens when you forget you have a bad habit, you end up doing it in front of the ones you were keeping it from to begin with.
“Are you… smoking?”
“…No.”
“Light-dammit, Alkrenon. Does dad know?”
“No. And if you shut up it’ll stay that way.”

Look at the little draenei munchkins!
Alkrenon and Mikaeel loved hanging on to their father’s tail. It’s not that the boys were itty tiny, it’s just that Israfeel, their dad, is a BIG draenei!

Poor Mikaeel. There is a sort-of story behind this. Israfeel promised to take his sons to the bazaar after his rounds, but at the last minute he’s called to a meeting and it looks like it’ll take long enough that they won’t be able to go. So Alkrenon waits until all the adults are inside to release the talbuks and elekks from the tethering posts. Naturally the animals eventually trot away and by the time the adults come out their animals are not where they left them! Ha, thought Alkrenon, if I don’t go to the bazaar then nobody goes home either.

Still one of my favorites
Teeny toddler Alkrenon has fallen asleep on his dad’s tail. After a long day of fooling around, draenei kids wind down and this is another alternative to their parents carrying them in their arms

So, in Wyrmrest Accord I invented a draenei sport called jed’hin. It’s a male-only traditional wrestling sport in which opponents charge at each other, crash their crests together, and attempt to get a hold and generally try to toss or pin each other down.
We have developed it further in Moon Guard as an HP point system based on rolls and our guild, The Sha’nash, holds practices and tournaments. It is a good chance for the ladies to oggle at near naked draenei men grabbing each other.

The sudden popularity of jed’hin made me realize that it’s time to take this concept onto more solid ground. What started as just a fun game between a couple of friends in the Wyrmrest Accord server, and then as small tournaments within Sha’nash in Moon Guard, has started to spread even across guilds, and even across servers, and, I admit, the whole thing got ahead of me. We’re starting to slowly solidify the lore, history, and rules of Jed’hin.
What is Jed’hin?
Jed’hin is a competitive full-contact wrestling sport where a wrestler attempts to force another wrestler into submission within a large, circular ring. The sport originated in Argus, where it was practiced professionally.
In addition to its use as a trial of strength in combat, jed’hin has also been associated as a spiritual ritual.
Professional jed’hin can trace its roots as a form of sporting entertainment. Only males participate in jed’hin due to both physiological reasons and cultural ones: Males represented perseverance and strength, females represented diligence and gracefulness.
Winning a Jed’hin Bout
The winner of a jed’hin match is either:
1.The first wrestler to force his opponent to step farthest from the ring
2.The first wrestler to force his opponent into submission
The referee or judge may award the win to the wrestler whose opponent uses an illegal move, they also can call the match and declare the winner if the fight’s taking too long for the sake of the losing wrestler, due to the superior skill of his opponent, since he was already in an irrecoverable position with no chance of winning.
Matches consist of several rounds and only last a minute, as usually one wrestler is quickly ousted farthest back or pinned. However, they can occasionally last for several minutes.
A Professional Jed’hin Bout
At the ring both wrestlers face each other from opposite ends of the ring, and must bow to their opponent simultaenously. The referee can restart the bout if this simultaneous reverence does not occur.
At the referee’s command, both wrestlers charge and must crash their crests first before they are allowed to grapple each other. The referee immediately calls out if there has been crest contact. Different grappling techniques such as clinch fighting, throws and takedowns, joint locks, pins and other grappling holds are allowed. Some kicking moves are also allowed, as are some types of tail swipes. The referee can decide whether a move was excessive in force, or illegal altogether.
Bouts are typically very short, usually less than four minutes. If after four minutes, or five matches, the wrestlers are still deadlocked with no end of the bout in sight the referee can determine the winner.
Style in Jed’hin
Wrestlers are barechested, though some wrap their necks and chest to help stiffen the muscles.
A large, thick belt (three-layered) that covers half up the chest is usually worn to protect the exposed abdomen from kicks. The belt is optional.
Traditionally, novices wore leggings so that they could learn leg positioning and other takedown techniques. Experienced wrestlers switched to thick kilts that prevented the opponent from knowing where the opponent’s legs were so as to heighten difficulty and prolong the match. Nowadays, both leggins are kilts are interchangeable.